package ECMap

import (
	"git.oschina.net/yangdao/GameLib/Shape"
)

type MapItem struct {
	Shape    Shape.IShape
	Slot     int
	IsStatic bool
}

func (this *MapItem) Clone() *MapItem {
	retMapItem := &MapItem{
		Shape:    this.Shape.Clone(),
		Slot:     this.Slot,
		IsStatic: this.IsStatic,
	}
	return retMapItem
}
